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Subject: Re: king of spades


Author:
Krome (Gamemaster)
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Date Posted: 03:43:29 09/08/02 Sun
In reply to: Sydney Orchard 's message, "Re: king of spades" on 21:28:18 09/06/02 Fri

Thanks for your comments.

No, the game's navigation system is divided into two parts:

City Travel. Which is instantaneous movement from shop/shop, city-block to city-block and Adventure Mode. Which is what the coordinates system is going to be based on, and adventure based (i.e. Go North, Go East, etc. and adventure actions. eg. examine rock, push lever, etc. but instead of a Parser system where you "guess" command combinations, you'll have a drop-down menu with all the possible actions. More on that will be posted in a new page highlighting how the system is going to work.

For the second question, we're thinking of making Tarot the teacher of a unique superpower of Tarot Casting, i.e. in order to learn it, you'll have to track her down and let her give you lessons. And yes, we're thinking of having a combat system simmilair to the Card vs Card type. But we're still working on that. ;)

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