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Date Posted: 11:43:34 01/13/04 Tue
Author: Bob
Subject: As Anticipated . . .

GREATER FEINT [GENERAL]
Your lightening quick movements cause your opponents to get in each others way.
Prerequisites: Improved Feint, BAB 9+
Benefits: You may use the "Feint in Combat" feature against every foe that you threaten. You make a single check opposed by their individual Sense Motive rolls. Any target who fails is denied its Dexterity bonus to AC (if any) for the next melee attack you make against it. This attack must be made on or before your next turn.
Normal: A Feint in Combat check is normally made against a single target.

INTO THE FRAY [GENERAL]
Your unexpected charge leaves your opponents' defenses down.
Prerequisites: Whirlwind Attack, BAB 13+
Benefits: When you take the charge action, you do not provoke Attacks of Opportunity from your movement. Upon reaching your target location, you may make one melee attack at your full base attack bonus against each opponent within reach. You receive the normal +2 bonus on your attack roll and take a –2 penalty to your AC that a charge provides until the start of your next turn. All rules that normally apply to a charge, also apply to the use of this feat.

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