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Date Posted: 07:35:25 03/22/04 Mon
Author: Fyrestryke
Subject: Re: Alexander's next feat
In reply to: EnderTheElder 's message, "Alexander's next feat" on 18:34:45 03/21/04 Sun

>Does anyone know of any good epic feats that I should
>considering for Alexander's 21st level feat? I have
>looked at a good many but really haven't seen one that
>a really like.

So many to choose from...

Link

If you qualify:

===

CRAFT EPIC MAGIC ARMS AND ARMOR [ITEM CREATION] [EPIC]
Prerequisites: Craft Magic Arms and Armor, Knowledge (arcana) 28 ranks, Spellcraft 28 ranks.
Benefit: The character can craft magic arms and armor which exceed the normal limits for such items

CRAFT EPIC ROD [ITEM CREATION][EPIC]
Prerequisites: Craft Rod, Knowledge (arcana) 32 ranks, Spellcraft 32 ranks.
Benefit: The character can craft rods that exceed the normal limits for such items.

CRAFT EPIC STAFF [ITEM CREATION][EPIC]
Prerequisites: Craft Staff, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks.
Benefit: The character can craft staffs that exceed the normal limits for such items.

CRAFT EPIC WONDROUS ITEM [ITEM CREATION][EPIC]
Prerequisites: Craft Wondrous Item, Knowledge (arcana) 26 ranks, Spellcraft 26 ranks.
Benefit: The character can craft wondrous items that exceed the normal limits for such items.

===

Probably Wondrous.

or...

===

EFFICIENT ITEM CREATION [EPIC]
Prerequisites: Item creation feat to be selected, Knowledge (arcana) 24 ranks, Spellcraft 24 ranks.
Benefit: Select an item creation feat. Creating a magic item using that feat requires one day per 10,000 gp of the item’s market price, with a minimum of one day.
Normal: Without this feat, creating a magic item requires one day for each 1,000 gp of the item’s market price.
Special: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different item creation feat.

ENERGY RESISTANCE [EPIC]
Benefit: Choose a type of energy (acid, cold, electricity, fire, or sonic). The character gains resistance 10 to that type of energy, or the character’s existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.
Special: A character can gain this feat multiple times. If the same type of energy is chosen, the effects stack.

EPIC LEADERSHIP [EPIC]
Prerequisites: Cha 25, Leadership, Leadership score 25.
Benefit: The character attracts a cohort and followers as shown below on Table: Epic Leadership. In all other ways Epic Leadership functions as the Leadership feat.
Normal: The Leadership feat provides no benefit for leadership scores beyond 25.

Table: Epic Leadership
Leadership Score Cohort Level ——————————Number of Followers by Level —————————
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
25 17th 135 13 7 4 2 2 1 — — —
26 18th 160 16 8 4 2 2 1 — — —
27 18th 190 19 10 5 3 2 1 — — —
28 19th 220 22 11 6 3 2 1 — — —
29 19th 260 26 13 7 4 2 1 — — —
30 20th 300 30 15 8 4 2 1 — — —
31 20th 350 35 18 9 5 3 2 1 — —
32 21st 400 40 20 10 5 3 2 1 — —
33 21st 460 46 23 12 6 3 2 1 — —
34 22nd 520 52 26 13 6 3 2 1 — —
35 22nd 590 59 30 15 8 4 2 1 — —
36 23rd 660 66 33 17 9 5 3 2 1 —
37 23rd 740 74 37 19 10 5 3 2 1 —
38 24th 820 82 41 21 11 6 3 2 1 —
39 24th 910 91 46 23 12 6 3 2 1 —
40 25th 1000 100 50 25 13 7 4 2 1 —
per +1 +1/2* +100** † † † † † † † † †

Leadership Score: A character’s Leadership score equals his or her level plus any Charisma modifier. Outside factors can affect a character’s Leadership score, as detailed in the Leadership feat.
Cohort Level: The character can attract a cohort of up to this level. Regardless of the character’s Leadership score, he or she can’t recruit a cohort of his or her level or higher.
Number of Followers by Level: The character can lead up to the indicated number of characters of each level.
*The maximum cohort level increases by 1 for every 2 points of Leadership above 40. **The number of 1st-level followers increases by 100 for every point of Leadership above 40.
†A character can command one-tenth as many 2nd-level followers as 1st-level followers. A character can command one-half as many 3rd-level followers as 2nd-level followers, one-half as many 4th-level followers as 3rd-level followers, and so on (round fractions up, except any fraction less than 1 rounds to 0). A character can’t have a follower of higher than 20th level.
Table: Example Special Epic Cohorts presents some creatures that make good cohorts for epic characters.

Table: Example Special Epic Cohorts
Creature Alignment Level Equivalent
Angel, astral deva Any good 20nd
Dragon, ancient silver Lawful good 42nd
Couatl Lawful good 16th
Giant, cloud Neutral good 24th
Ghaele Chaotic good 20st
Giant, storm Chaotic good 28th
Dragon, wyrm brass Chaotic good 42th
Dragon turtle Neutral 21st
Hydra, 12-headed Neutral 19th
Roc Neutral 23rd
Dragon, ancient green Lawful evil 40th
Devil, ice (gelugon) Lawful evil 21st
Giant, cloud Neutral evil 24th
Demon, glabrezu Chaotic evil 23rd
Demon, succubus Chaotic evil 12th
Dragon, wyrm white Chaotic evil 41th

EPIC SKILL FOCUS [EPIC]
Prerequisite: 20 ranks in the skill selected.
Benefit: The character gains a +10 bonus on all skill checks with that skill.
Special: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different skill.

EPIC WILL [EPIC]
Benefit: The character gains a +4 bonus on all Will saving throws.

EXTENDED LIFE SPAN [EPIC]
Benefit: Add one-half the maximum result of the character’s race’s maximum age modifier to the character’s normal middle age, old, and venerable age categories. Calculate the character’s maximum age using the new venerable number. This feat can’t lower the character’s current age category.
Special: A character can gain this feat multiple times. Its effects stack.


That's a joke, son. ;)

IMPROVED COMBAT REFLEXES [EPIC]
Prerequisites: Dex 21, Combat Reflexes.
Benefit: There is no limit to the number of attacks of opportunity the character can make in one round. (the character still can’t make more than one attack of opportunity for a given oppertunity.)

If we're ever attacked by a horde of something.

PENETRATE DAMAGE REDUCTION [EPIC]
Select a special material, such as adamantine.
Benefit: The character melee weapons (including natural weapons) are treated as being crafted from the chosen special material for the purposes of bypassing the damage reduction of any creature the character strikes. None of the other special properties of special materials are gained by the character’s melee weapons.
Special: A character can gain this feat multiple times. Each time the feat is selected the character selects a different special material. The character’s melee attacks are treated as being crafted of all chosen materials for the purposes of bypassing damage reduction.

PLANAR TURNING [EPIC]
Prerequisites: Wis 25, Cha 25, ability to turn or rebuke undead.
Benefit: The character can turn or rebuke outsiders as if they were undead. An outsider has effective turn resistance equal to half its spell resistance (round down). If the character can turn undead, he or she turns (or destroys) all evil outsiders and rebukes (or commands) all nonevil outsiders. If the character can rebuke undead, he or she rebukes (or commands) all evil outsiders and turns (or destroys) all nonevil outsiders.

POSITIVE ENERGY AURA [EPIC]
Prerequisites: Cha 25, ability to turn undead, ability to cast dispel evil.
Benefit: Every undead creature that comes within 15 feet of the character is automatically affected as if the character had turned it. This doesn’t cost a turning attempt, and the character doesn’t have to roll turning damage (it automatically affects all undead in a 15-foot burst), but it only turns undead with Hit Dice equal to or less than the character’s effective cleric level minus 10 (and automatically destroys undead with Hit Dice equal to or less than the character’s effective cleric level minus 20). Just as with normal turning, the character can’t affect undead that have total cover relative to him or her.

POLYGLOT [EPIC]
Prerequisites: Int 25, Speak Language (five languages).
Benefit: The character can speak all languages. If the character is literate, he or she can also read and write all languages (not including magical script).

SPECTRAL STRIKE [EPIC]
Prerequisites: Wis 19, ability to turn or rebuke undead.
Benefit: The character’s attacks deal damage normally against incorporeal creatures.
Normal: Without this feat, even attacks that can damage an incorporeal creature have a 50% chance to deal no damage.

I like Spectral Strike. It's nice.

SUPERIOR INITIATIVE [EPIC]
Prerequisite: Improved Initiative.
Benefit: The character gets a +8 bonus on initiative checks. This bonus overlaps (does not stack with) the bonus from Improved Initiative.

TENACIOUS MAGIC [EPIC]
Prerequisites: Spellcraft 15 ranks.
Benefit: Choose one spell the character knows or spell-like ability the character possesses. Whenever the chosen form of magic would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. The character can dismiss his or her own spell or spell-like ability (if dismissible) or dispel his or her own tenacious magic normally.
Special: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different spell or spell-like ability.

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Replies:

  • Re: Alexander's next feat -- Adilbrand, 07:25:17 03/27/04 Sat
  • Re: Alexander's next feat -- Adilbrand, 08:34:40 03/27/04 Sat
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