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Subject: materiali trasparenti in 3ds


Author:
ddd
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Date Posted: 03:50:37 07/22/02 Mon

Ecco il mio GRANDE problema
ho disegnato un muro con una finestra, il materiale usato per fare il vetro è un materiale standard con 20% di opacità.
All'esterno della finestra c'è una luce che simula il sole.
Io voglio che in una vista dell'interno entrino dalla finestra i raggi di sole ma questo non sembra possibile (almeno non so come fare).
Se abilito le ombre della luce il vetro appare completamente opaco.
Se disabilito le ombre entra luce dalla finestra ma giustamente non vengono disegnate le ombre.
Dove sbaglio?

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Re: materiali trasparenti in 3dsEcosystem3D14:58:55 07/22/02 Mon


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