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Date Posted: 07:58:58 03/30/01 Fri
Author: Raccoo
Subject: OOC: (Inside)
In reply to: Scrapmane, calming down after initial rage at the use of magic. 's message, "I am willing to be hit, but when there is an otter on top of me I think I can safley disregard the other manymany attackers, as all they would be doing is thumping your hubby. He got smashed in his face several times & hit in the side, not much, but the incoherency & randomness of attacks made any satisfactory response impossible. I'm a one-on-one person myself, I would quite happily have continued the fight with Rain, but then eevyone started being stupid, sparring in mid-battle, autoing, etc." on 06:33:19 03/30/01 Fri

Tarkers and Ivy's characters (nothing personal; you've both got some interesting characters) need to stay put in the Infirmary when they are healed. At least for a day or so. And when someone takes another character to the infirmary, they need to take around a day to get their character back to the battle. It's unrealitic to have someone teleport there and back before the villians' real-life self even logs on. Also, the villians need to stop popping in and out while they're being attacked, if more then one person is attacking, act as if only the first who declared are actually attacking. Or think of SOMETHING (I know you're smart).

When guiding my character (Raccoo is the only one I have) I try to attack other creatures who haven't had an attacker defined already.
I do agree that magic is not Redwallish, therefore I'm against it. However, I put up with it here since it has limitations. Magic in the Redwall universe is nothing more then trickery. That is fine, there are many events of this in the saga. The closest thing that came to real magic was Martin's spirit, and that was something of great importance in the books. I doubt there is anything else equal to it.

I'm really against explosives (gunpowder and the like). If you want them go play Duke Nukem.

That is what I think in-real-life (irl for Aolers ;).

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