Author:
Arayenya (Throughtful)
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Date Posted: 22:51:12 01/20/14 Mon
In reply to:
Sage
's message, "Re: Hmmm..." on 03:11:35 01/20/14 Mon
>That, and the open-world adventure mode, which allows
>you to go where you want and kill what you want. Pity
>that Monster Power levels will be gone, but there'll
>be like 12 difficulties to compensate, so co-op looks
>promising.
That's definitely a good point - adventure mode is definitely one of the things I think I'm going to really enjoy - it'll bring back a bit of the Diablo 2 feel, and I can bounce around wherever the hell I feel like.
>D3 is very casual. How much motivation one really
>needs to hop in a guild channel and do a 10-minute
>Diablo run with a few battle.net friends on a weekend
>evening? The complication of the old Camelot stemmed
>from the elaborate RPish system of ranks and
>procedures, which gave it its charm, but also required
>*effort*. Simply gathering some people to play Diablo
>shouldn't be a problem. Then, one can try to build
>something upon that :)
Again another great point. Should definitely start out with the simple stuff and then let things grow from there if it's warranted.
>D3 by itself is a decent and enjoyable, if
>oversimplfied, game, if you look at it without
>connection to D1 and D2. But what the current Blizzard
>team - read, WoW/Activision - did with the franchise's
>legacy is pretty appalling. It's basically
>post-Cataclysm WoW, Diablo edition. Every game
>mechanic dumbed down and streamlined into mindless,
>railroaded, cartoony clickfest, with no real
>consequences for any player choice unless you are
>Hardcore. and even in HC, the main reason of death
>until Inferno is lag. *sigh*
I suppose it depends a bit on how you play when it comes to cause of death - I know I tend towards being far too rash a player to really work at HC difficulty, and I rather suspect that to play as such would be a very real risk to the structural integrity of my keyboard and monitor. :) As for old WoW, it's still evolving and changing, and while there's plenty in there that's become a mindless loot rush zerg, I'm also optimistic that they are going to have material for all walks of player with Warlords of Draenor.
For me personally, the addition of a flexible raid difficulty has proven to be a godsend since I really can't abide the cesspool that is looking for raid. Not only does it lack any sort of gameplay challenge for me, but the community is exceedingly toxic. Flex gives a bit more meat to work with when it comes to mechanics, and more importantly seems to be set to help foster guilds that want to start down the path of progression. Some of my favorite memories stem from 10 man BC and 10 man LK, and this seems to bring it back from what I have seen so far. In any case, that's enough of a non Diablo tangent from me - back to the important stuff.
>RoS surely looks good. Though, again, I'm not really
>sure about completely axing the player economy and
>making legendaries bind. Cash AH should die in a fire,
>sure, but gold AH? Not so sure.
After getting pretty much every single piece of decent gear that currently own on my DH through the gold AH, I'm leaning towards being happy that it's gone. I really do love finding my own gear, or finding something cool that a friend can use, and classic D3 failed utterly in that respect. A couple of hours on the PTR had the loot game feeling really good, and I know I'm going to have plenty of rares to trade. Kind of hope they add some more stash tabs.
> Good luck! Let's hope we'll see a reborn Kingdom some
>day :)
I definitely think it's possible, especially if we make sure we keep things fairly light on required time commitments, and complexity. I may try and figure out a few things as time goes on, but it's definitely going to all hinge on one fundamental question - "is it fun?".
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