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Subject: how the hell can we generate a random dungeon?


Author:
Hartley
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Date Posted: 16:06:29 03/12/01 Mon

the only way I can think to do it reliably is to define a grid of rooms a certain size(maybe with a multidimentional array) and randomly set up the connections between the rooms. All we need then is some way to ensure all the rooms are connected to each other

Do you think this problem would be solved with a seperate class or as part of the application/input validation class?

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Re: how the hell can we generate a random dungeon?mick20:44:22 03/12/01 Mon


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