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Date Posted: 23:56:08 05/10/00 Wed
Author: Rafael
Author Host/IP: van-port188.imag.net / 204.244.111.188
Subject: Re: HEY: NEW CLASS
In reply to: Traj 's message, "Re: HEY: NEW CLASS" on 18:50:37 05/10/00 Wed

I would have to Disagree with your thoughts on redundantcy. I have played on several muds in recent months and have seen some very cersatile fighting classes that are extremely different. Barbarians, Mercenaries, Swashbucklers and Gladiators. All different and suffering from added weaknesses.

This makes for a more interesting game play. WhatI mean is we can tone done the warrior class slightly, thus making it a non super class. Having the warrior class split into two groups would make it more interesting.

Not to say that warriors would be stipped, but I think that by having more than one fighting class you make the mud more unique.

but hell, thats only my idea.

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