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Date Posted: 17:01:24 10/07/03 Tue
Author: leshok
Subject: an idea for all to consider

okay for this idea, i will need to make a crude diagram, and hope you all can use your imagination. now imagine that these numbers are actually locations in the uo world, lined up as they are.

1
2
3
4
5
6
7

now i will constantly refer back to this diagram, now remember, each number is a location, okay here i go.

Now to begin, as I get started i want everyone to know these few simple facts about rping, and rp warring.
fact #1. though we may want to be able to rp and say wipe(sorry to pick on you) the ORCS off the face of Britania, well it can't be done, same with any guild.
fact#2. in the same reason, we can't truly take over, or demolish a guild house or whatever for more than the time we stay there, cause as soon as the victors leave the defeated guilds house all goes back to normal.

now with this in mind, here is what i propose, a new system to warring, that if done right should improve rp over all.

now we all know about the atlantic project map and all the grid locations for territories and such. here is what i propose, that wars be done not just as guild A and guild B don't get along so they fight every so often and nothing rp truly gets accomplished, but be done as a real war, with a set objective in mind for victory. Say for example, that ORC wanted to take some of ELF territory from them? how is the best way to settle this with a clear victor? well in my idea, it would start like this.

the two warring guild leaders sit down and have a pre war meeting over what say territory is being fought for and then the locations for battle are decided, which brings me back to my diagram.

location 1 for this example will be the orc guild house, while location 7 will be the elven palace. so location 4 is the middle ground between the two, an obvious place for two armies to meet for the first battle. location 2 is a defensive area picked out during the war meeting by the orcs, location 3 is an offensive location picked by the elves, so respectively, location 6 is the elven defensive location and 5 is the orc offensive. now after all the locations are worked out

1
2
3
4
5
6
7

the two armies decide on a number of troops per battle, for this example the orcs numbers will be 14, and elves 10, since its orc rp to have superior numbers. this means that if the elves can't get 10 elf members, they can call in allies to compensate up to 10. with the numbers decided, the two armies meet at location 4, where the battle begins. the winner of the fight, advances to their offensive location, 3 for elf, 5 for orc. where they would do battle again at a date and time of the two armies choosings. should say the orcs beat elf at 5, they push elf back into 6, the choosen defensive location of the elves, where they would do battle there, but if the elves where to repel the orcs at 5, the two would fight again at 4, thus this sort of possible tug of war would continue, till one army got pushed all the way back into their guild house and beaten their, in which the victor would gain what they sought in the battle, should the orcs have won, they get that part of elf territory they were after, should the elves win, orc is say banished from their lands for i don't know a period of reasonable time the elves picked. thus in this way, our rp wars, could be added a whole new sense of rp and realism, for also during the war meeting the two groups could decide on armor and weapon quality, and also (if they felt up to the rp challenge) set a maximun number of bandages, reagents, food, and repairs that can be done during the war time, thus, bring about possible sieges, where one side would either surrender out of lack of supplies or make a last desperate charge..

so their you see my idea, i hope you like it, but for it to work it would require the following things: 1. hard work at rp 2. following the rp guidelines layed out for it and 3. honor amongst rpers, are you up for it?

if you are interested, icq me 340859835 or just reply. if you hate, then just don't say anything, silence is a good enough answer for me

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