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Subject: From the build notes... a chuckle... then a rant.


Author:
Larq
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Date Posted: 09:14:32 11/16/01 Fri

This is from http://zone.msn.com/asheronscall/news/ASHEeventbuild.asp


The chuckle that I had: "The Mosswarts were sad because all the other semi-sentient races were getting makeovers and they weren't. Now they are less sad."

Content-wise, as far as housing was concerned, the changes with fellowship experience allotments... The changes that have taken place and are taking place this month are positive ones.

But, now I gotta rant...

The change that most drastically affects me - and in a very unfortunate way - is this one:

"Server-side checks have been introduced so that players' spells or healing kit attempts are interrupted if they move too far from their starting point when they began their action. As a result of this fix, the limitations on jumping too frequently have been removed."

Now, I can't run & heal.

I've been reading some of the other boards and have seen people complain that this ability has been taken away, only to be flamed by others who think that they should, instead, "learn how to play the game." Well, I *DO* know how to play the game. This bug will affect me in the following ways...

* When I'm out in the middle of dangerous lands, group questing or even just solo hunting, when I get BLASTED by some creature and suddenly find myself (because, along the way, I've been debuffed and vulned) at below half-health, I have to STOP, BE STILL, and HEAL. Yeah, okay. I'm going to do this when I'm being pursued by a Virindi Executor? Or a tusker guard when I've got bludgeon vuln VI on me? Or a panumbris? No. I'm going to *DIE* because I can't heal while I'm running away. Die, I tell you. Still, others are saying, "Carry more potions and elixirs!" I carry 40-50 at all times and they're HEAVY! And I still have to stop to drink one or two or three of these, so healing kits have always been optimum.

* If I am fighting on a particularly laggy gaming session, it is *very* conceivable that I will not be aware of how much movement I am making while trying to heal.

* I'm really wondering how this will affect fighting. Typically, what I do while I'm fighting, especially in a swarm, is watch my health and heal as necessary, without leaving a fight. Mages are able to do this with their wands (i.e. click on "heal self"), so I think that I should be able to do this, too. But, I'm afraid that, when I click on the healing icon, if the heal does not happen right away, I'm "moving" too much while still fighting.

Personally, I think that, if the issues of slide casting were so bad, then they should really only affect someone while that person is in PK mode. It seems like that is when it is most "exploitative."

Even still, if it's a movement that you're able to do because of the way that you have learned to use your keyboard and/or your mouse... is that really an exploit, or is that just skill? Either way, I never learned how to slide-anything very well - I tried, Asheron knows I did, but I just don't get the hang of it.

Run-healing, though, really saves - well, "saved" NOW - my hide more often than not... I know that is difficult for someone with nearly 400 deaths to convince someone of, LOL.

*shake head*

See, I AM one of the people in this game who has learned to level the REAL way, as I know that most of us here, are. And it just seems to me that, with every turn, Turbine is determined to gear this game towards constant powerlevelers (don't get me wrong, a PLing session every now and then is something that I think is a lot of fun! But I EARNED every experience point that I've made!) and the uber templates. Not to mention the fact that lowbies have fewer and fewer places to fight, now... now, it seems like my fighting experiences are being limited before my very eyes, just as I'm beginning to "come into my own."

*sigh*

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Sigh.Six Angry Mobsters11:45:03 11/16/01 Fri


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