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Date Posted: 14:31:59 02/21/02 Thu
Author: Piemaster
Author Host/IP: NoHost / 195.217.192.161
Subject: Re: how do you guys make you cards?
In reply to: Snap 's message, "Re: how do you guys make you cards?" on 15:32:37 02/20/02 Wed

>>2) Have a brainstorming session to work out what you
>>want the basics of the game to be including the basic
>>mechanics and card types. Start taking kely looking
>>photos as just the right picture becomes difficult to
>>come by.
>
>You have no idea how difficult getting the right photo
>can be. Especially for some really innocuous things
>(remember Chula: The Socialists?) I recommending
>carrying a card list and camera with you AT ALL TIMES.
>The number of times I havce bumped into Mandeep in the
>past few months without a camera has driven me to this
>(I've not seen him since, btw)

I have the same problem. You would not believe all the Fit Union Birds I saw in Warwick when I was there the other week. By the way, change the name of Coventry Forbidden Planet to 'Bishop Games' (same game text). It's a new venue they have there that is pretty cool and I should be able to get a photo of it.


>>5) Try making a card template. We cheated by
>>basically ripping off Trek cards but there are a lot
>>of extras you will need such as icons and such. We
>>used a combination of Photoshop and Paintshop for this
>>(both are good for different things). Once you have
>>made your first template (don't bother with the
>>picture or text as yet) save the template in an 'odds
>>and sods' file that will eventually contain all the
>>components to make any card. Your first card may take
>>3-4 hours but eventually once you have a lot of
>>templates save they can take as little as 15 minutes.
>
>Pie's summed that up nicely. A nice tip is to fill the
>space where the card picture will be with some crap
>colour like lime green or pink. You can then select
>the area with the magic wand tool and use paintshop's
>"paste into selection" command to make your picture
>fit every time.
>And under no circumstances must you allow your odds
>and sods file to become corrupted.

No, that would be really stupid :-)


>
>>7) At this point it helps to have a few mates, one to
>>specialise in designing the text on the cards
>>(preferably someone with some idea of what is playable
>>yet not broken i.e. no Decipher employees) and someone
>>to make the cards themselves. By specialising you
>>will become good. Snap ended up a genius at making
>>cards while I became good at actual game design
>>although we both helped eachother out. The more mates
>>you have the better.
>
>A good photographer is a godsend, as is a group of
>mates willing to pose for shots (what a chore
>Strawpedo was. I hated having to stand around drinking
>while people to photos of me).

Yeah me to. I was also fed with the 'I don't want to pose for that one ' argument. WHat you need is a couple of mates who will pose for anything. The closest we had was Mike (see DRARPS, Internet Romance etc.) but he had his limits.


If your picture's not
>quite right photoshop has great tools for manipulating
>it. You can remove the sweatmarks from under people's
>arms (Howard Kendrick), remove words from their top
>(Aziza), add swastikas to their background (Blitzer)
>and even scan in a picture of the card they're
>holding, rotate it, cut holes for their fingers, and
>paste it over the top of the original that was being
>obscured by a stciker so you couldn't see what it was
>(D'you want a ball lightning boy)

Or paste photographs of Britney Spears in the background (get the Britneys in).

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