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An'kor City

The city has long been abandoned, broken pillars and crumbling stone marks of its ill repair. Some buildings are still habitable, mainly in the center square and surrounding district, and that is where the town has cropped up. A few shops line the city square, the occasional fixed-up cottage selling wares or horses or silk for those few that travel through. It is becoming much of a trade city, as it is the crossroads of the land. If one were to follow the broken-cobbled street north or south, east or west, they would find themselves on the road, to the lands of the humans, dwarves, elves, or even the mysterious changelings.

No blood may be shed here, despite the racial tensions that pervade the city. It is a place of peace, one of the few left in the realm. ::>Note: You do not have to remain in An'kor City longer than you wish. The one-day rule does not apply here. Also, housing is not available in An'kor City.<::

City Square:
:: inn and tavern :: stables & horse trader :: blacksmith and armory :: clothing shoppe ::

:: dark moon academy (assassins' and thieves' guilds located within) ::
:: healer's collegium & guild hall :: slave traders' guild hall ::

Map
:: Northern Road (to Sylvanestri and Ankla Forests) ::
:: Southern Road (to Solan and Al'Nath) ::
:: Eastern Road ::
:: Western Road (to Gara'kah Mountains and Dal'Karath) ::



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