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Date Posted: 14:15:47 06/08/99 Tue
Author: Demeter
Subject: Trade skills
In reply to: Krank 's message, "Re: New Patch" on 06:10:49 06/08/99 Tue

I muddled around in pottery some today, skewers are now trivial to me, so i could rattle off 20 of those for a small profit now. Took my hand at making small jars, made 1 completely, failed twice completely, and made one 1 unfired but failed firing. Small Jars have 2 slots and probably hold the same sizes as small bags. Pottery is up to a wooping 24 now. I did discover that if it asks for a block of clay, it means a block of clay, not 4 small blocks, not half a large, there is no conversion for them from what i learned.
Skills I know floating around the guild are:
Shyenkur - Jewel Craft (Enchanter self he is)
Sindarmar - Jewel Craft (begging for enchantment from Shyenkur :P)
I think Chakan was practicing tailoring also, he asked for pelts. I know someone else had tailoring skills.
Trades we should have
smithing, brewing (Kegger! kegger! keggheir *hic*), maybe a clan linguist, fishing is a must for anyone who can forage, fletching is nice, mainly used for self-only though until you can make those 50 pp bows out there, baking is handy...I'm planning to do that after pottering

I also have a question, do trades have caps like most other skills? (1 + level) * 5) I know fishing does, but I don't know about pottery, baking, smithing, tailoring, etc.

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