Author:
Lady Redlizzie
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Date Posted: 07:53:02 09/08/02 Sun
>1.53 is going to be more fun than cheese dip. Here's
>the first wave:
>
>======================================
>
>Dark Age of Camelot
>
>Test Version 1.53a
>
>September 5, 2002
>
>======================================
>
>Welcome to the first installment of Dark Age of
>Camelot version 1.53. This version has some
>long-awaited melee-class RvR updates, as well as a new
>dungeon, lots of world updates, and the debut of the
>even-longer-awaited Spellcrafting/Alchemy tradeskill
>system, which allows player craftsmen to make
>magically imbued items.
>
>
>MESSAGE FROM THE PRESIDENT
>
>Folks,
>
>Just a none-too-brief note regarding the future of
>Camelot (full text of this message can be found on the
>Camelot Herald at www.camelotherald.com). Over the
>next four months we are working to implement the
>following things for DAoC. In no particular order,
>here is our Best of Fall Plan.
>
>1) Encouraging players of a wider level range to
>group. We are thus making some adjustments so that
>players of more disparate levels are able to group
>together without anyone taking too much of an
>experience point hit.
>
>2)Speeding up the leveling time between levels 41 and
>50. As above, we have seen that these levels take
>longer to go through than we believe is optimal. Thus,
>we are greatly reducing the time it will take to
>complete them.
>
>3)Doubling of available character slots. We have
>worked out the technical issues involved with this,
>and thus, we are going from four to eight!
>
>4)Spellcrafting/Alchemy going LIVE. We will continue
>to work carefully on these two crafting skills as
>their potential to change the balance of the game is
>quite large. They will start testing on Pendragon
>later this week.
>
>5)Housing is still being developed and we are
>committed to adding this to the game as part of
>subscriber content – so it will not require the
>expansion pack. Like Spellcrafting we are taking our
>time with housing to make sure that it is done right
>the first time.
>
>6)Self-evolving encounter areas with changing
>locations. What we are working on is a way to add
>intelligent monster groups to the game that will
>actually evolve on their own over time and based on
>player interaction.
>
>7)Continued improvements to the interface. We are
>looking at ways to improve the interface for all our
>users and not just those who buy the expansion.
>
>8)Improved melee classes. More love coming your way
>now – check out this week's Pendragon version.
>
>9)Improvements to the RvR areas. We are looking into
>ways to give you more reasons to take and hold keeps.
>We will present them to you over the next few months.
>
>10)A major new server type will be added to the game.
>As always, we listen to our users and based on popular
>demand we will be adding a "Cooperative" server to our
>game.
>11)A special bonus for any player who has a character
>that attains 50th level. Players who achieve this
>level will be able to create new characters at a
>higher starting level. We haven’t decided exactly at
>what level we are going to start at but it will be at
>least 20th.
>
>12)More information about Shrouded Isles. We intend to
>begin weekly Shrouded Isles Sneak Peaks on our SI
>website.
>
>As required by lawyers everywhere, the usual
>disclaimer that this letter is a guide as to what we
>hope to have in during this period and not as a
>guarantee of any kind. And also as usual, this list
>does not encompass the only things we are working on.
>
>As always we thank the community for its continued
>support and patronage of DAoC and we will continue to
>work to improve and add to DAoC. We have lots more
>content/features/abilities on the way.
>
>Mark
Seeing is believeing
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