Author: Ryan Austin [ Edit | View ]
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Date Posted: 20:24:36 09/07/02 Sat
Now, I know that most of you are thinking just this: “Ryan, I know you feel passionately about the independence of the nation of Taiwan from Communist China, but what can I, as a mere player of this game, do to change the base story line? Isn’t that up to the UN, and the club founders?” This is a valid argument, but I have my own to give. You are the players. You might not own the club, per say, but it is YOUR RP anyhow. It is up to you to do this. Here are 5 things YOU can do to change China:
1. Organize into coteries. Right now we have hundreds of wolves walking around aimlessly in the group. In any form of society, one is bound to agree more with certain people than others do. In most RPG’s, characters organize into groups. Now, don’t think that this is impossible, just because we are already in a pack. ALL the characters are in this pack. What I am saying is that things might be a wee bit more interesting to a larger group of people if, say, Wolves A, Q, W, and E decided they don’t like how the pack isn’t being run, and start to try and make an uprising. Or how about if Mikey, Bobby, and Suzy become obsessed with a fanatical religion that they try and force on the other wolves? It wouldn’t even need to be this negative. It could be a loyalist group, or a gathering vigilante group. All I am saying is that a group of wolves with a shared vision would make a much bigger divot in the group than a single wolf working alone.
2. Just because we have Alphas, and that in wolf society, EVERYTHING is checked through them, doesn’t mean that is true here. It’s a goddamned fictional story anyhow, we traded realism for interest. Wolves can screw up, or sneak around, do things they are told not to do, fail to bring things up, promise to do something and forget, or just screw up for that matter.
3. Now that we have the IM list, get together and talk to the other members, and plan things with them. Then you can make interesting story line twists that will involve you and that other wolf.
4. An idea I have been toying with that also has to do with IM’s is making all those actionless conversations into a single post. The idea is that you and the other wolf have you conversation over IM’s, and when it is done, then one of the two players copies and pastes it under the names of both of the characters. Then they would need to change the screen name shown to the character name (I.e. replace every “Black Mesa Sol:” with an “Acer Deus:” That would keep boards from being bombarded with long message-chains, which seems to be a good thing to me. Of course, important conversations, or ones with much descriptive language could still be done post by post, but I think that the one-post is a good thing at times.
5. Make suggestions to the RP leaders. They had a great idea with the wolves; what a good RP always needs is a single unifying story line that all the sub-stories (character’s lives) play into. If you have a good idea for something to happen, or for an enemy, or a problem, or ANYTHING that’d change this happy world these characters have lived in peacefully for two long, TELL THEM ABOUT IT!!! I would suggest telling it directly to them, though; placing your crazy story line in the ‘Idea Section’ would ruin the surprise. The ‘Idea Section’ was meant for ideas about organization and other out of character needs. The Story line is for characters, and should be sprung on the pack as a surprise.
There we are. Now you can never say that you are powerless. Fight the Commies! Good on ya, Brother.
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