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Date Posted: 14:34:03 01/05/04 Mon
Author: Xalandra
Subject: Re: Let's fire it up . . .
In reply to: Khrenikath 's message, "Re: Let's fire it up . . ." on 10:41:21 01/05/04 Mon

>First and foremost, I think it borders on imperative
>to have a Cleric (Gaspar) along. Will he be attending?

Asking here is fruitless. Someone will have to ask Gaspar in person. Even then, there's no guarantee. :)

>I know you have "the scythe" but it'll be important to
>be able to use it -- this means getting close and
>resisting the vampires' charms.

I will do my best. My will is strong.

>Do we know where the vampires are or how to find them?

No, we need to figure that out. We have a pretty good idea where they strike.

>What can we expect in the way of defenses?

Unknown. But, who cares?

It's not like we need to go to their lairs to kill them.

>How to gain surprise?

That is probably difficult to attain against vampires.

>Khren's strengths:
>Golems: I got 2 now

Good. It's just a matter of getting them where we need them.

>Can't cast 8th level spells yet but since it's
>Alienist, I can suffer the ability damage and cast:
>SunBurst
>An undead creature caught within the globe takes 1d6
>points of damage per caster level (maximum 25d6), or
>half damage if a Reflex save is successful. In
>addition, the burst results in the destruction of any
>undead creature specifically harmed by bright light if
>it fails its save.


Might prove useful.

>With a poor Fort Save, Disintegrate can be quite
>deadly too.

Good thinking.

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