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Date Posted: 09:56:33 03/24/02 Sun
Author: Rafael
Subject: The level itself

Dan and I started talking about what the level should be.

We need to set boundaries so it isn't too large, but we need it large enough so it isn't too linear.

The boundaries we add are:
castle, some river that is close to the castle (it blocks virtually anything). We need to add something to that river to make it unpassable and some cliff on the other side, that leads to the bridge.

We need to set a place in the woods where the challenge occurs. Remember that many soldiers left the castle as well? You may find them battling packs of wolves.
This should be a hard to pass zone, rewarding the player after that.
But the player may or may not find this place in the woods.

That's all.

Ah, I forgot. Dan suggested a village somewhere. Since it's a different scenario, I won't get in details here (i have none yet). But it could give us a quest for the player.

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