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Subject: Re: Several TO&E bugs in 3.8b


Author:
Kraut
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Date Posted: 18:45:28 06/08/04 Tue
In reply to: Kraut 's message, "Several TO&E bugs in 3.8b" on 17:04:04 06/08/04 Tue

Hmmm, this is interesting, after having a closer look I discovered that the Yak-9 is no longer listed in the replacement table, it is no longer visible in the editor but it will still be dumped in d scenario dump! Thats why my program listst Yak-9's as beeing produced even if they aren't.
Question is... if the Yak-9 production is still hidden inside the scenario (because it gets dumped) even if it's no longer visible... will it be concidered by the game engine as beeing produced and counted towards the loss penalty ??
I will run some tests and report back later :)

In the meantime disregard my above post as it is obviously bogus :D

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[> Subject: Re: Several TO&E bugs in 3.8b


Author:
Kraut
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Date Posted: 19:48:41 06/08/04 Tue

OK, I did some testing and it seems as if the on hand equipment has no influence on the loss penalty value so it shouldn't matter whether the game engine internally continues to produce Yak-9s or not :) Only lost and assigned equipment counts. It's just another minor TOAW bug but with no influence on gameplay.
Therefor my second concern, that mass stockpiles of undistributed overproduced equipment will influence the loss penalty value is also void :D

OK, now all I have to do is find some spare time to give this scenario a try :)

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