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Date Posted: 19:28:31 05/31/00 Wed
Author: Jamadais
Author Host/IP: janus.itc.gu.edu.au / 132.234.250.7
Subject: MUD code update

Problems found:

There must be an error in 1 of the two area files xxx.are
that are mentioned in area.lst because everytime it tries to read, it gets stuck in an endless loop because of a missing identifier. To fix this, I've ditched those two area files, since they are only really guides anyway. We will build all our areas once the mud is up anyway.

After that, I was able to get: Dragon Realms is ready to rock on port 4444
However, once someone connected, it automatically booted them. That's my fault, I hadn't compiled the second executable "ident" which is called from within the comm.c part of the compile.

Then, it seemed to work fine, except if someone tried to telnet to the mud on port 4444, it crashed the whole friggin program. So, I found the passage of code that was causing problem, and commented it out. Essentially, it was only an error detecting piece of code anyway, and since it was CAUSING the error, I figured we didn't need it.

Now, it doesn't crash, but still won't login fully, still only gets as far as : Escape key is ^]
But it does get a lot further into the code than before.
Now I have to work out where its getting stuck, which could be ANYWHERE.

Just so you guys are informed.

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