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Date Posted: 19:32:03 06/04/00 Sun
Author: Jamadais
Author Host/IP: janus.itc.gu.edu.au / 132.234.250.7
Subject: MEGI READ ME
In reply to: Jamadais 's message, "MUD code update" on 19:28:31 05/31/00 Wed

Okay guys this note is mostly only for Megi really, but you are welcome to read so you know where we are at with the code.

At the moment, the code is FILLED with screen prints with the names of functions, so if a function is called, it prints the name of the function to the screen. Naturally not ALL functions, but important ones.

NANNY: This is the main function that deals with the different states of new connections. Obviously this is where the problem lies, maybe not in this function but in relation to it.

NEW_DESCRIPTOR: This function is called when a new connection is made to the mud. I'm trying to pinpoint why it goes no further than making a connection.

Guess what? Those two files: buildref.are and help.are are actually not area files, but in fact HELP files. EVERYTHING including clan info, helps, areas, bugs, ban list, paths, EVERYTHING gets dumped into that /area/ directory.
So I've added those back in, because I thought that maybe the reason the connected player got no further was because it was calling a help_greeting, or help(welcome) which naturally would have failed because the file wasn't loaded. It doesn't spit any more when I add things into area.lst.

Okay now here's how I understand it:

When a new player connects, there is a certain variable of a data structure that represents that connection, that gets set to: CON_ENTER_NAME and later on there is a nanny function that will detect that if that variable is set to CON_ENTER_NAME then it will prompt the user for their character name. However this NANNY function isn't being called as far as I can tell, so I'm putting more print statements through the main game loop code to see where it drops out.

More later... Jama

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