Date Posted:21:57:58 11/11/04 Thu Author: Darryl B. Subject: Re: Vecmania - Star Fire Spirits In reply to:
Darryl B.
's message, "Re: Vecmania - Star Fire Spirits" on 21:53:43 11/11/04 Thu
Dang, it's too bad you can't edit these messages; I felt I had to clarify a couple of things...
>After you hit a certain number of ships, then it's
>down to Dark Planet's (the Death Star's name in this
>one) surface, which, again, plays a bit differently
>than the original, as towers are in specific places in
>the original, which you get a big bonus when you clear
>them out...here they just randomly appear.
I meant to add that this is no big deal and would probably take up a bit more memory if towers were assigned to appear in certain places each and every time (I'm not a programmer, though, so I might've gotten a term wrong, but I'm probably on the right track there).
It's tough
>to hit their incoming shots as well, and a glitch will
>knock your target site to the opposite edge of the
>screen at times, which can take a hit on one of your
>shields.
Note: what I meant is that this can disorient you, when your crosshairs suddenly switch from the left to the right side (or vice versa), which could make you volnerable to incoming enemy fire...just having your site switch sides doesn't take out a hit on your shields.
Ok, carry on, nothing more to see here folks, move it along...