Through blinding myst, and showering rains,
across the oceans and beyond the furthest
sands, the reaches of the night and day
touch for a solid moment, before
dissipating into the unknown. It is a
land that has magic in every single
sand of time, and a voice to be heard within
each and every soul, whether it alive
or dead. The song of the voiceless
nightingale reaches out through the air, and only
those who are not listening can hear it.
Tree’s whisper good fortune through their
branches, the water whispers secrets of
the unknown. An eerie cry flows through the
sound barriers around you, but you have no
fear, nor does it fear you...
-
The Four Kingdom’s of Ahrentil are waning.
Alliances are becoming broken, and the once
harmonious land is thrown into anger. The
moons are waning, and the once glorious
sun is now fading into the distance.
Soon the land will be ablaze with
hate, disgust, and fear. Fear is the
mind killer; it corrupts all
thoughts, and only brings you to focus on
that thing... that thing that makes your skin
crawl, your hair stand on end, your breathing
heavy. But as the shadow’s wane, the light
does come out to play. There is a
goodness that must save the kingdom of
Ahrentil, before all else fails.
-
Beyond a time of all else, Ahrentil
takes you back to the Medieval
Fantasy world. There are powers beyond
all imagination, and a war that
could seal the fate of the entire
country. Who should remain victor? What
story will come out as the best?
The power is in your control, bend the fate,
and make the tale come out as your own.
-enter the realm-
or
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