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Date Posted: 15:05:59 12/03/03 Wed
Author: Bob
Subject: More thoughts
In reply to: Adilbrand 's message, "Re: The End of Magic in Inzeladun" on 13:50:01 12/03/03 Wed

I'd almost say that this is not restrictive enough

Wizards:
Chaos -- I think this is a very suitable way to deal with magic -- the ability to rewind steps along the paths might need to be toughened up a little

Alienist -- one of the intended weaknesses of this class is the unavailability of spells, thus forcing the mage to gain them through meditation/sanity loss. Unfortunately (or fortunately) Vince has made alienist texts very available.
Alternative (or additional) penalties:
Add the Path of Whispering Madness (from Chaos Magic) for each failed Sanity Check.
Give the caster a free amount of Sanity points per day (level x 2 perhaps) and require sanity loss for each spell cast per the table I made

Patron -- without clear rules this would-be impediment can be ignored.
Alternative Patron Ideas: (brainstorming here)
Patrons can also include Fey and Angels.
Schools of magic would be limited and doled out as levels increased.
Wizard must perform required tasks/quests (for no XP or loot) to go up a level.
Wizard is "marked" by patron in some obvious way

Ranger -- I like the Borderer (espcially the d10!) but will he not have an Animal Companion?

Druid -- Since not all druids worship gods here's an alternate idea . . . druids are tied to certain areas: At 1st level and every 6 levels after that they choose a terrain type and their magic only operates normally in these areas. Outside of that area, they are treated as 1/2 their caster level. Class abilities will always function normally. They could also get their powers from fey or animal/nature spirits in a similar fashion as Patron Wizardry.

Cleric -- the restriction here is a purely roleplayed one and is easily forgotten or ignored.

---------
Gotta go -- more thoughts to come . . .

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