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Date Posted: 15:14:07 12/03/03 Wed
Author: Adilbrand
Subject: Re: More thoughts
In reply to: Bob 's message, "More thoughts" on 15:05:59 12/03/03 Wed

>I'd almost say that this is not restrictive enough
>
>Wizards:
>Chaos -- I think this is a very suitable way to deal
>with magic -- the ability to rewind steps along the
>paths might need to be toughened up a little


That is easy to do.

>Alienist -- one of the intended weaknesses of this
>class is the unavailability of spells, thus forcing
>the mage to gain them through meditation/sanity loss.
>Unfortunately (or fortunately) Vince has made alienist
>texts very available.


Well, the Roland campaign moves at such a breakneck pace without breaks.... Also, regular wizard texts have been virtually non-existant.

>Alternative (or additional) penalties:
>Add the Path of Whispering Madness (from Chaos Magic)
>for each failed Sanity Check.


I love that idea! So be it!

>Give the caster a free amount of Sanity points per day
>(level x 2 perhaps) and require sanity loss for each
>spell cast per the table I made


I am okay with this.

>Patron -- without clear rules this would-be impediment
>can be ignored.
>Alternative Patron Ideas: (brainstorming here)
> Patrons can also include Fey and Angels.
> Schools of magic would be limited and doled out as
>levels increased.
> Wizard must perform required tasks/quests (for no XP
>or loot) to go up a level.
> Wizard is "marked" by patron in some obvious way


I was thinking along the same lines. All the rules I have for patrons involve such things.

>Ranger -- I like the Borderer (espcially the d10!) but
>will he not have an Animal Companion?


He can always take the new feat.

>Druid -- Since not all druids worship gods here's an
>alternate idea . . . druids are tied to certain areas:
> At 1st level and every 6 levels after that they
>choose a terrain type and their magic only operates
>normally in these areas. Outside of that area, they
>are treated as 1/2 their caster level. Class
>abilities will always function normally. They could
>also get their powers from fey or animal/nature
>spirits in a similar fashion as Patron Wizardry.


I like the totem spirit angle.

>Cleric -- the restriction here is a purely roleplayed
>one and is easily forgotten or ignored.


Yes, but I don't have an answer for it yet. As with the other spellcasters, I do intend to add a Corruption aspect to the clerics - and a corrupted good cleric would lose all spellcasting.

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