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Date Posted: 20:19:16 09/13/00 Wed
Author: Drackyn
Subject: Re: PK
In reply to: Relic 's message, "PK" on 19:52:37 09/13/00 Wed

> Player-killing... that's going to be one of the bigger
> issues as far as how the game's going to be played. I
> think it should be based upon the skill and experiance
> of a player, although skill should be emphasized more.
> As most of those from Furcadia have quickly learned,
> the 'experianced' players are often arrogant nitwits
> who think they deserve to be respected, etc.
> Of course there has to be some type of base for
> player-killing, so that people won't over-due it and
> such. Yet, it shouldn't be based purely upon the roll
> of the dice, or lucky draws.
Well, being more on socialism then combat, PKing will be rather hard to do...maybe some areas could allow PKing but I dont think we should penalize the victim, or at least not by much. Also, with a skill system, the combat engine can be rather complex and make PKing not as simple as other games....another issue we might face is hacking and hacked characters...hopefully this wont happen to a *free* game.

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