VoyForums
[ Show ]
Support VoyForums
[ Shrink ]
VoyForums Announcement: Programming and providing support for this service has been a labor of love since 1997. We are one of the few services online who values our users' privacy, and have never sold your information. We have even fought hard to defend your privacy in legal cases; however, we've done it with almost no financial support -- paying out of pocket to continue providing the service. Due to the issues imposed on us by advertisers, we also stopped hosting most ads on the forums many years ago. We hope you appreciate our efforts.

Show your support by donating any amount. (Note: We are still technically a for-profit company, so your contribution is not tax-deductible.) PayPal Acct: Feedback:

Donate to VoyForums (PayPal):

Login ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time ]
Subject: Re: Inner-Roundtable #2


Author:
Michael Skinner
[ Next Thread | Previous Thread | Next Message | Previous Message ]
Date Posted: 09:06:14 04/23/02 Tue
In reply to: MODERATOR 's message, "Inner-Roundtable #2" on 10:41:42 04/22/02 Mon

[i]Skinner, SamNMax - you fellas still riding the fence? That must hurt.[/i]

It does at first, but after years of not getting any, you get used to it…

[i]Miyamoto says that in the game, "a lot of things are going on." It's a "lively" game. Yet, what do they release? A screenshot of Mario alone, climbing a palm tree. Wow! Revolutionary! If Nintendo wants us to understand why Mario's graphics aren't the second coming, provide 5 or 10 screen shots that show the "lively" world[/i]

Brad, when you see Mario at E3, and it is indeed a “lively” game, will that fact that it took you that long to find out really matter? In some ways gamers have very short memories. This down time for both news and games will soon be over, and when it is, no one will be saying “Yeah, these games all hella rock, but remember that time a while ago when we didn’t have any news? Nintendo sucks”

I actually think that the lack of information about games and the lack of good advertising are part of Nintendo’s strategy. They weren’t ready for launch, so why try to force an inferior product on gamers? They tried it with the N64 and it didn’t work. When GameCube has an array of good games that appeal to a wide audience, I think they will start the hype machine; we already see signs of it happening.

Even then I don’t think we will see a constant flow of information out of Nintendo. And like Kevin Cube said, I kind of prefer it that way. Getting endless information on a game actually makes me less hyped for it. I much prefer large, infrequent doses.

[i] Sure, the very loyal will forgive the secrecy, the delays, and the indistinguishable answers. But John Q. Casual Gamer will not. And that doesn't bode well for Nintendo in the future.[/i]

I don’t think John Q. Casual Gamer really knows about Nintendo’s secrecy and delays. All John Q. Casual Gamer knows is that the newest issue of EGM says that Mario blew them out of the water.

“Whoa, Mario is gonna be good? I thought it was just for kids. I’ll have to check that out.”

[ Next Thread | Previous Thread | Next Message | Previous Message ]

Replies:
[> Subject: Re: Inner-Roundtable #2


Author:
BradPierce5
[ Edit | View ]

Date Posted: 11:27:50 04/23/02 Tue

"Brad, when you see Mario at E3, and it is indeed a “lively” game, will that fact that it took you that long to find out really matter? In some ways gamers have very short memories."

It won't to me, but it does to casual gamers for the reasons you mention. They have short memories. Sure, they are bowled over at E3, but they forget due to Nintendo's silence. That's what hurts them...not their use of trade shows. Its the fact that Nintendo should realize that short attention spans require reminders, and not necessarily only twice a year.

"“Whoa, Mario is gonna be good? I thought it was just for kids. I’ll have to check that out.”

:::3 months later:::

....what? Mario is out? Who knew!?

"Even then I don’t think we will see a constant flow of information out of Nintendo. And like Kevin Cube said, I kind of prefer it that way. Getting endless information on a game actually makes me less hyped for it. I much prefer large, infrequent doses."

Where do you guys get that I want all information on a game? I'm saying that Nintendo loses perfect opportunities to make a splash outside of the two big trade shows. Why not let an EGM do a nice, big cover story on 2002: The Year That Nintendo Fights Back? Why not give EGM a small taste of what is to come that will get the casual gamers interested in the other 10 months of the year. Give them 4 brand new Zelda screenshots, a little surprise about Mario Sunshine, and an explanation on how ball morphing works in Metroid. These aren't groundbreaking. They aren't necessarily amazing. But they are at least something.

Why am I the only one who doesn't agree with Nintendo giving information only twice a year? Why am I the only one who thinks that while Sony and Microsoft are wetting the appetites of gamers with SMALL bits of information, Nintendo says nothing? I don't want every secret. I don't want gameplay innovations, 10-minute movies, or full-page screenshots. I just want Nintendo to wet the appetites of gamers year round. They can keep their secrecy about the "BIG" things. But does that mean they have to shut their mouths about everything else?

I remember reading a quote on IGN about Luigi's Mansion...they said that they couldn't say much, but what we had seen of Luigi's Mansion was just the start. And what do we get? A fun 5 hour game that was doing the same things we saw at E3 and Spaceworld. Folks...sometimes Nintendo's secrecy just DOESN'T work. Why am I the only one who cares to see that?

[ Post a Reply to This Message ]


Post a message:
This forum requires an account to post.
[ Create Account ]
[ Login ]
[ Contact Forum Admin ]


Forum timezone: GMT-8
VF Version: 3.00b, ConfDB:
Before posting please read our privacy policy.
VoyForums(tm) is a Free Service from Voyager Info-Systems.
Copyright © 1998-2019 Voyager Info-Systems. All Rights Reserved.